Dungeon Crawl Classics campaign notes

Pulp-fantasy chaos with lethal dungeons, wild magic, strange gods, and peasants becoming heroes through attrition and stubbornness.

RealmBinder turns your table's rough notes or recordings into a shared record of the campaign: session recaps, characters, places and quests. Set the campaign to Dungeon Crawl Classics and it knows the kind of story you are telling.

The goose goes first, a campaign cover for Zero-Level Funnel
A ready-made campaign cover from Zero-Level Funnel.

A Dungeon Crawl Classics campaign frame

Choose a frame when you set up the campaign, or keep just the system. The frame picks the covers you start from, sets the look of the art, and tells RealmBinder the setting when it tidies your notes.

The frog-god's guardian, a campaign cover for Zero-Level Funnel

Zero-Level Funnel

Common villagers enter deadly dungeons and the survivors become adventurers, which is about as fair as fantasy career counseling gets.

  • deadly dungeons
  • chaotic magic
  • peasants to heroes
  • absurd danger

What changes in a Dungeon Crawl Classics campaign

Notes that keep the right tone

When RealmBinder rewrites a session or the Chronicler asks you about one, it is told what a Dungeon Crawl Classics story sounds like. It uses that for tone only: what your table wrote down always wins.

Tone
Chaotic, dangerous, and exuberantly strange.
Focus
Survival, weird magic, deadly dungeons, and sudden reversals.

Beside your other tools

RealmBinder isn't a character sheet, a rules reference or a virtual tabletop. Keep playing Dungeon Crawl Classics the way you do and link the character sheet you already use.

Characters in the game's own words

Player character profiles ask for a class, species and background, the terms Dungeon Crawl Classics players already use.

See all 35 game systems

Dungeon Crawl Classics is a trademark of its owner. RealmBinder is an independent campaign notes tool and is not affiliated with or endorsed by the publisher of Dungeon Crawl Classics.