Daggerheart campaign notes

A heroic, narrative-focused fantasy game built for emotionally resonant adventures, strong character bonds, and cinematic action.

RealmBinder turns your table's rough notes or recordings into a shared record of the campaign: session recaps, characters, places and quests. Set the campaign to Daggerheart and it knows the kind of story you are telling.

Holding the grove, a campaign cover for The Witherwild
A ready-made campaign cover from The Witherwild.

10 Daggerheart campaign frames

Choose a frame when you set up the campaign, or keep just the system. The frame picks the covers you start from, sets the look of the art, and tells RealmBinder the setting when it tidies your notes.

Hunting the dark, a campaign cover for The Age of Umbra

The Age of Umbra

A dying world immersed in relentless shadow and nightmarish monsters, where small communities hold fast to the light and pray heroic survivors can still save the Halcyon Domain before all is lost.

  • dying world
  • relentless shadow
  • nightmarish monsters
  • survival
  • light in darkness
  • hope
  • redemption
  • corruption
Beetle at the gears, a campaign cover for Beast Feast

Beast Feast

When a village’s monster defense system fails, local heroes descend into endless caverns to fix it and deal with the creatures below.

  • village defense
  • endless caverns
  • monsters
  • resourcefulness
  • playful danger
The hand beneath, a campaign cover for Colossus of the Drylands

Colossus of the Drylands

A prosperous dryland frontier of miners, outcasts, riders, and believers is thrown into terror as colossal beings awaken beneath the earth and a heroic band must save their home from a god-haunted apocalypse.

  • gunslingers
  • outlaws
  • colossi
  • faith and doubt
  • ordinary people facing the impossible
  • breaking cycles
  • the burden of heroism
  • greed
The armistice duel, a campaign cover for Five Banners Burning

Five Banners Burning

An uneasy armistice strains across the continent of Althas as rival nations maneuver through diplomacy, sabotage, divided loyalties, and the threat of renewed war.

  • rival nations
  • war
  • political tension
  • alliances
  • escalation
  • divided loyalties
  • tradition versus innovation
  • the price of ambition
Purging the guardian, a campaign cover for Motherboard

Motherboard

In a world where ancient technology functions as magic, a malicious virus spreads through the machines of the wastes.

  • fallen civilization
  • technology as magic
  • virus outbreak
  • machine wilderness
  • identity
The blighted guardian, a campaign cover for The Witherwild

The Witherwild

An invading nation attacks an ancient forest deity and a virulent overgrowth spreads across the land, turning wilderness fantasy into a sacred ecological crisis.

  • ancient forest
  • invasion
  • nature corrupted
  • deity
  • overgrowth
The forbidden wing, a campaign cover for Castle High

Castle High

Teenage adventurers study at a magical boarding school in the clouds, balancing classes, friendships, aerial escapades, and a mystery surrounding missing students.

  • coming of age
  • curiosity and rebellion
  • friendship and loyalty
  • magical versus modern
  • aerial exploration
  • missing students
Ambush at the ford, a campaign cover for Reign of the Weredragon

Reign of the Weredragon

Heroes marked by the stars rise against a sorcerous weredragon queen, her corrupted knights, and the curse transforming Whelvia's people into ravenous weredrakes.

  • astrology
  • fate written in the stars
  • swords and sorcery
  • tyranny's rise and fall
  • rebellion
  • magical curses
The masquerade, a campaign cover for Dark Heart of Andaluria

Dark Heart of Andaluria

Monster hunters defend a vibrant land of vineyards, festivals, folklore, and contested faith as unnatural night spreads and old protections begin to fail.

  • monster hunting
  • faith and folklore
  • decadence and exploitation
  • zealotry
  • dark bargains
  • transformation and corruption
  • mystery
The blight's edge, a campaign cover for Journey to Horizon

Journey to Horizon

Travelers cross the uncharted continent of New Valloren, gathering nine divine Soul Echoes while hostile factions, spreading shadowblight, and a mounting Doom Track threaten every sanctuary.

  • pilgrimage
  • exploration
  • sanctuaries
  • impossible environments
  • shadowblight
  • resurrection
  • escalating doom

What changes in a Daggerheart campaign

Notes that keep the right tone

When RealmBinder rewrites a session or the Chronicler asks you about one, it is told what a Daggerheart story sounds like. It uses that for tone only: what your table wrote down always wins.

Tone
Heartfelt, adventurous, cinematic, and earnest.
Focus
Character arcs, relationships, sacrifice, wonder, and dramatic turning points.

Beside your other tools

RealmBinder isn't a character sheet, a rules reference or a virtual tabletop. Keep playing Daggerheart the way you do and link the character sheet you already use.

Characters in the game's own words

Player character profiles ask for a class, ancestry and community, the terms Daggerheart players already use.

RealmBinder knows 24 Daggerheart ancestries. The field suggests them, portraits draw them the way the game describes them, and session recordings are transcribed knowing what they are.

  • Aetheris
  • Clank
  • Drakona
  • Dwarf
  • Earthkin
  • Elf
  • Emberkin
  • Faerie
  • Faun
  • Firbolg
  • Fungril
  • Galapa
  • Giant
  • Gnome
  • Goblin
  • Halfling
  • Human
  • Infernis
  • Katari
  • Orc
  • Ribbet
  • Simiah
  • Skykin
  • Tidekin

See all 35 game systems

Daggerheart is a trademark of its owner. RealmBinder is an independent campaign notes tool and is not affiliated with or endorsed by the publisher of Daggerheart.