Mutant: Year Zero campaign notes
A post-apocalyptic game where mutated survivors explore the ruins of civilization while trying to build a future that is only slightly awful.
RealmBinder turns your table's rough notes or recordings into a shared record of the campaign: session recaps, characters, places and quests. Set the campaign to Mutant: Year Zero and it knows the kind of story you are telling.

2 Mutant: Year Zero campaign frames
Choose a frame when you set up the campaign, or keep just the system. The frame picks the covers you start from, sets the look of the art, and tells RealmBinder the setting when it tidies your notes.
What changes in a Mutant: Year Zero campaign
Notes that keep the right tone
When RealmBinder rewrites a session or the Chronicler asks you about one, it is told what a Mutant: Year Zero story sounds like. It uses that for tone only: what your table wrote down always wins.
- Tone
- Harsh, desperate, but not hopeless.
- Focus
- Survival, scavenging, community-building, and dangerous discovery.
Beside your other tools
RealmBinder isn't a character sheet, a rules reference or a virtual tabletop. Keep playing Mutant: Year Zero the way you do and link the character sheet you already use.
Characters in the game's own words
Player character profiles ask for a archetype, species and background, the terms Mutant: Year Zero players already use.
Also built in
Mutant: Year Zero is a trademark of its owner. RealmBinder is an independent campaign notes tool and is not affiliated with or endorsed by the publisher of Mutant: Year Zero.

